class Deno.ChildProcess
          
     implements AsyncDisposable
The interface for handling a child process returned from
`Deno.Command.spawn`.
   
  
  
    
  
  
    
  
    
  
    
 
[Symbol.asyncDispose](): Promise<void>
      
    Kills the process with given [`Deno.Signal`](../././~/Deno.Signal).
Defaults to `SIGTERM` if no signal is provided.
output(): Promise<CommandOutput>
      
    Waits for the child to exit completely, returning all its output and
status.
ref(): void
      
    Ensure that the status of the child process prevents the Deno process
from exiting.
unref(): void
      
    Ensure that the status of the child process does not block the Deno
process from exiting.